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Effects of Irokaruta Qualia Game on smiling and social interaction skills of the elderly suffering from dementia: A Single case study Eisuke Inomata 1,2 , Toshio Sakamoto 3 , Yuko Goshima 4 , Hisae Saito 3 , Natsuko Hirano 3 1Department of Occupational Therapy, Graduate School of Human Health Sciences, Tokyo Metropolitan University 2Former affiliation; Department of Occupational Therapy, School of Rehabilitation, Tokyo Professional University of Health Sciences 3Department of Occupational Therapy, School of Rehabilitation, Tokyo Professional University of Health Sciences 4Department of Physical Therapy, School of Rehabilitation, Tokyo Professional University of Health Sciences Keyword: 認知症高齢者 , 個人作業療法 , コミュニケーション , 自己の治療的使用 , シングルシステムデザイン , Elderly with dementia , Individual occupational therapy , Communication , Therapeutic use of self , Single-case study pp.107-114
Published Date 2026/2/15
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 This case study investigated smiling and social interaction skills using an index ABAB design during the Irokaruta Qualia Game (Irokaruta) in an elderly person with dementia. The Irokaruta Qualia Game functioned as a communication tool to elicit no smile (A period) or a smile (B period). Smiling significantly increased in the 1B period compared to the 1A period, but a meaningful increase in smiling was not recognized in the 2B period. On the other hand, the social interaction skills significantly increased for both the 1B and 2B periods compared to the 1A and 2A periods. The results suggest that emotional sympathy and cognitive sympathy increased the smiles of the client, and playing Irokaruta encouraged smiling, a positive attitude, and social interaction.


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電子版ISSN 印刷版ISSN 0289-4920 日本作業療法士協会

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